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Re: Quake2 port
- To: ports_(_at_)_openbsd_(_dot_)_org
- Subject: Re: Quake2 port
- From: Claudio Jeker <cjeker_(_at_)_diehard_(_dot_)_n-r-g_(_dot_)_com>
- Date: Wed, 28 Dec 2005 11:39:05 +0100
- Cc: Edd Barrett <vext01_(_at_)_gmail_(_dot_)_com>
- Mail-followup-to: Claudio Jeker <cjeker_(_at_)_diehard_(_dot_)_n-r-g_(_dot_)_com>, ports_(_at_)_openbsd_(_dot_)_org, Edd Barrett <vext01_(_at_)_gmail_(_dot_)_com>
On Wed, Dec 28, 2005 at 08:44:58AM +0100, Marc Espie wrote:
> On Tue, Dec 27, 2005 at 08:30:12PM +0000, Edd Barrett wrote:
> > Hi there,
> > A while back I posted on the list about running my favorite timewaster
> > application on OpenBSD. Someone had a patched version of quakeforge2, which
> > does indeed build, but sound does not work (which he knew):
> > http://marc.theaimsgroup.com/?l=openbsd-ports&m=112189238606389&w=2
> > I have tried reading the source, but my C is more than a little rusty, and I
> > am unfamiliar with the build process. Would anyone be interested in taking a
> > look at this?
> > Have A Happy New Year!
> > Best Regards
> > Edd
> considering how much quake2 uses OpenGL, I'm surprised it's worth it on
> OpenBSD at the moment.
Works OK with SDL. The graphics are probably not highest quality but that
does not matter that much. Worked well enough to waste couple of boring
hours -- using my IBM X40 as server for multiplayer mode.
I had a quick look at the sound issue, the problem is that we do not have
/dev/dsp no idea how to replace it.
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