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Re: Quake2 port
- To: ports_(_at_)_openbsd_(_dot_)_org
- Subject: Re: Quake2 port
- From: Claudio Jeker <cjeker_(_at_)_diehard_(_dot_)_n-r-g_(_dot_)_com>
- Date: Wed, 28 Dec 2005 11:39:05 +0100
- Cc: Edd Barrett <vext01_(_at_)_gmail_(_dot_)_com>
- Mail-followup-to: Claudio Jeker <cjeker_(_at_)_diehard_(_dot_)_n-r-g_(_dot_)_com>, ports_(_at_)_openbsd_(_dot_)_org, Edd Barrett <vext01_(_at_)_gmail_(_dot_)_com>
On Wed, Dec 28, 2005 at 08:44:58AM +0100, Marc Espie wrote:
> On Tue, Dec 27, 2005 at 08:30:12PM +0000, Edd Barrett wrote:
> > Hi there,
> >
> > A while back I posted on the list about running my favorite timewaster
> > application on OpenBSD. Someone had a patched version of quakeforge2, which
> > does indeed build, but sound does not work (which he knew):
> >
> > http://marc.theaimsgroup.com/?l=openbsd-ports&m=112189238606389&w=2
> >
> > I have tried reading the source, but my C is more than a little rusty, and I
> > am unfamiliar with the build process. Would anyone be interested in taking a
> > look at this?
> >
> > Have A Happy New Year!
> >
> > Best Regards
> >
> > Edd
> considering how much quake2 uses OpenGL, I'm surprised it's worth it on
> OpenBSD at the moment.
>
Works OK with SDL. The graphics are probably not highest quality but that
does not matter that much. Worked well enough to waste couple of boring
hours -- using my IBM X40 as server for multiplayer mode.
I had a quick look at the sound issue, the problem is that we do not have
/dev/dsp no idea how to replace it.
--
:wq Claudio
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